WORKSHOP ON
CROWD-POWERED INTERFACES FOR CREATIVE DESIGN THINKING
June 23rd, 2019 - San Diego, CA, USA
Crowdsourcing is a powerful approach for tapping into the collective insights of diverse crowds. Thus, crowdsourcing has potential to support designers in making sense of a design space. In this hands-on workshop at C&C 2019/DIS 2019, we will brainstorm and conceptualize new user interfaces and crowdsourcing systems for supporting designers in the design process. The workshop consists of developmental discussions of ideas contributed by the participants. In brainstorming and design sessions in groups, the participants will ideate new crowd-powered systems and user interfaces that support the designer's divergent and convergent thinking.
OBJECTIVES
In this workshop, we bring together scientists and practitioners interested in supporting creativity in different types of design scenarios through crowdsourcing. We invite participants to bring forward their ideas already prior to the actual workshop and, during the workshop, design novel crowd-powered applications and user interfaces supporting designers in their design process. This may happen with either simple digital design tools or traditional paper prototyping.
While the workshop theme focuses on creativity support through all design phases, we specifically encourage participants to think beyond the ideation phase of the design process. Doing so, we set to inspire the design of next-generation crowd-powered systems that support creativity in either a single or multiple design phases.
WORKSHOP KEY THEMES
We structure the workshop around the design process with its four key phases: Ideation, Exploration, Optimization, Reflection.
The common challenges under these four themes include, but are not limited to, proposing user interfaces and systems for:
Design ideation involves, but is not limited to gathering relevant information, building initial design criteria, defining design constraints and developing inspirational and creative stimuli for innovative and creative design thinking.
Under this theme, we welcome % researchers, designers and practitioners to submit ideas addressing and exploring interactive ways to support the act of design ideation using collective insights of the crowd. The goal of this theme is to augment the designer's creativity and cognition during ideation with the crowd. The theme aims to develop improved software and user interfaces that empower designers to be more productive and more innovative.
Design exploration many times is considered as part of the ideation. It comes after the introduction of preliminary design criteria, based on which expert designers generate a set of base design solutions. These base solutions become seed geometries to generate a large design space comprised of hundreds and thousands of design alternatives. This exploration may lead to re-definition of the preliminary design criteria and designers may move back and forth between ideation and exploration, until a complete understanding of the design space is achieved.
In this theme, we invite researchers to submit ideas related to crowdsourcing the process of exploration of the solution space. We are interested to investigate how the creation of design alternatives can be supported by a heterogeneous crowd with diverse skill sets.
Optimization refers to the act of reducing the design space based on selective constraints. Once a satisfying design is achieved the designer may proceed with modifying or optimizing the selected design to achieve maximum performance output.
This theme invites, but is not limited to, papers related to crowdsourcing the design optimization processes and supporting convergent thinking with the crowd.
Reflection refers to sense-making and happens multiple times and often between frequent switching of design phases, due to the cyclic nature of a design process.
This theme will explore interfaces supporting sense-making and reflection on ideation, exploration and optimization of design solutions with the collective intelligence of the crowd.
Common Challenges
Ideation
Exploration
Optimization
Reflection
ORGANIZATION
The one-day workshop is organized as a hands-on and participant-driven hack-a-thon event.
The focus of the workshop is on creating designs and prototypes within the workshop itself.
09:00 - 09:30 Welcome and getting to know each other
09:30 - 10:00 Design exercise
10:00 - 10:30 Topic discussion and group formation
10:30 - 11:00 Coffee break
11:00 - 12:00 Work in groups
13:00 - 15:00 Work in groups
15:00 - 15:30 Coffee break
15:00 - 17:00 Final presentations and discussion
ORGANIZERS
Naghmi Shireen
Doctoral Researcher
School of Interactive Arts and Technology
Simon Fraser University, Canada
Jonas Oppenlaender
Doctoral Researcher
Center for Ubiquitous Computing
Universty of Oulu, Finland
Maximilian Mackeprang
Doctoral Researcher
Human-Centered Computing Lab
Freie Universität Berlin, Germany
Halil Erhan
Associate Professor
School of Interactive Arts and Technology
Simon Fraser University, Canada
Jorge Goncalves
Lecturer in HCI
Interaction Design Lab
University of Melbourne, Australia
Simo Hosio
Adjunct Professor
Center for Ubiquitous Computing
University of Oulu, Finland
HOW TO PARTICIPATE
You may register for the workshop at the conference website:
In addition to registering, we (optionally) ask you to introduce yourself and provide a hack-a-thon idea on this Google Form. It should only take about 5 minutes to complete.
Please note that all ideas will be shared with the other workshop participants. Submitted ideas are not final ‐ you are free to change your idea in the workshop. We are looking for specific ideas that can be fleshed out in small groups of workshop participants.